Alchemist's Castle Key Serial Number

Alchemist's Castle Key Serial Number


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About This Game

Discovering the philosopher's stone turned the wise and kind alchemist into a power hungry, selfish tyrant. Task of stopping him falls upon you, the former apprintice of th 5d3b920ae0



Title: Alchemist's Castle
Genre: Action, Adventure, Indie
Developer:
Kabuk Games
Publisher:
Kabuk Games
Release Date: 2 Nov, 2017


Minimum:

  • OS: Windows Vista
  • Processor: Atom z8300
  • Memory: 256 MB RAM
  • Graphics:

English,Russian,Turkish



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I really tried to like this game. I am a huge fan of metroidvanias. I don't mind that the combat is nonexistant for the most part and the music is lackluster at best. The GLARING and most irritating issue is the controls. There are many areas where you need split second timing and for some reason the jump button decided not to work, or he kept running forward even though I stopped pressing the direction. Top it all off with seemingly completely random and too far apart check points so you have to get through an absurdly annoying room over and over just to get back to the way you are looking to progress and. I'm done. Uninstalled.. This game is surprisingly well made considering the low sales price. Its a fun little metroidvania with platforming and puzzle elements, but lacking in combat. The controls are responsive and precise, I especially like the grace period when jumping off a ledge and the natural movement speed. You dont experience cheap deaths because of bad controls, its your fault if you die. The graphics are pretty good and the soundtrack is nice. The level design has some good points and some flaws. Although every room is unique in its design and I enjoyed the variety, there arent that many different platforming and puzzle challenges, which I attribute to the low amount of abilities. What I really like about the level design is the connection between all the rooms and that a lot of the rooms have a fast route for backtracking. Backtracking doesnt feel tedious. In addition, the level design is really well-thought-out. Although you can explore areas you cant advance in yet, getting permastuck isnt possible as far as I can tell. I cant say anything about the story because I didnt read the notes you find throughout the game, which I probably should have but realised too late. The platforming, combat and puzzle elements arent particularly challenging, depending on your skill. This game was fun but short. I hope the developers will expand on this game, it has way more potential. They have a solid foundation to make a really great game. Expand the world, introduce new abilities for more platforming and puzzle elements, improve the combat system, include some boss fights and raise the sales price because it will be worth it. Although the current game is short, its definitely worth a purchase for this low price.. Fun and simple open world platformer. Nice progression, lots of backtracking and exploring the levels to complete the journal for an alternate ending.. Unplayable garbage. I don't know why crap like this is allowed to be released in the first place. The graphics are a complete mess and make "Top Banana" look sophisticated. The controls are very slippery and don't always respond.the "low jump/high jump" mechanic is deeply flawed.and for some reason pressing Escape doesn't do anything because the dev has decided to use "P" instead. Which the game identifies with a "Pause" symbol for some reason. Oh, and "up" doesn't enter doors as you might expect - you have to use Return. But you can't look any of these up during the game so unless you memorised them before starting you're screwed. The game claims to have multiple paths, but the truth is it's actually very limiting in which way you can go depending on your upgrades, so you just end up spending backtracking all the time. "Can I make that jump now? Still no? Right. Must be ANOTHER potion around somewhere" The collision detection is horribly broken. I fell through the floor three times in about 20 minutes. The music is horrible. Sounds like they were going for some sort of old-school Amiga tracker module style.but it just sounds cheap and nasty. The checkpoint system is completely random. You can pass 3 in about 30 seconds then not see one for several minutes. So when you die for the 17th time in the same spot thanks to the aforementioned janky controls, you have to cross the same 4 or 5 rooms again. If the game has an "intriguing story" as they claim.I don't know what it is. There are dozens of journals littering the place. Which I think the player character wrote. Which wouldn't make any sense. And if it wasn't.why are they so out of order? It's cheap, but your time isn't free and it's better spent on other things.. I really tried to like this game. I am a huge fan of metroidvanias. I don't mind that the combat is nonexistant for the most part and the music is lackluster at best. The GLARING and most irritating issue is the controls. There are many areas where you need split second timing and for some reason the jump button decided not to work, or he kept running forward even though I stopped pressing the direction. Top it all off with seemingly completely random and too far apart check points so you have to get through an absurdly annoying room over and over just to get back to the way you are looking to progress and. I'm done. Uninstalled.. A sweet little metroidvania, with classic movement upgrades and gaining access to new areas all over the map after picking each next one. Also has weapon and health upgrades which simplify further exploration. Controls work without much problem, and the early introduced concept of fall-jump is a pretty interesting mechanic that allows for a bit more inventive level design. The 43 scrolls scattered all over the map describe the story from perspective of both the Alchemist and Apprentice, and the obligatory boss fight at the end provides conclusion to that story. It starts off from saying that Apprentice was betrayed by Alchemist, but later on it becomes apparent that Apprentice was not exactly in the right. In the end, this game takes just a couple of hoursu2026 but it's a couple of hours well spent.. Simple but effective metroidvania game, short and sweet with an amazingly low price tag, there's a few puzzles with a neat storyline and gameplay that feels like a lot of care and attention has been applied. You get roughly 2 hours of play from this little gem and the difficulty level is moderate which makes it a pleasant experience.. This is a really nice platformer, which you can explore freely and with fun puzzles as well. It also has great music, visuals and gameplay, all for a very cheap price.


Version 020519 Patch Notes : - Instant death bug fixed (again). Version 250419 Patch Notes : - Hitting the Alchemist through walls bug fix - Weird rat behavior fixed (kind of) - Entering door after death bug fixed - Not taking damage when in contact with a ghost bug fixed - Jumping out of a level after entering from the top bug fixed Special thanks to Ico for spotting and reporting them, you are awesome!. Patch notes : - Explanations about map modes added - Font changed - Unbreakable box visuals changed - Main menu visual changed - Volume of "hit sound" for the player increased. Patch notes : Player sliding on a moving platform bug fixed. The Best Game Award : Alchemist's Castle got THE BEST GAME on The Big Indie Fest ReVersed in Vienna!. Version 250419 Patch Notes : - Hitting the Alchemist through walls bug fix - Weird rat behavior fixed (kind of) - Entering door after death bug fixed - Not taking damage when in contact with a ghost bug fixed - Jumping out of a level after entering from the top bug fixed Special thanks to Ico for spotting and reporting them, you are awesome!. Patch Notes : Boss fight bugs fixed. Hazards not remainind disabled after manually restarting from the last checkpoint.. Achievements! : - Achievemets added - Minor bug fixes. Patch Notes : Boss fight bugs fixed. Hazards not remainind disabled after manually restarting from the last checkpoint.


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