Virtual concert stage
Title: Ancient Amuletor VR
Genre: Action, Casual
Release Date: 20 Dec, 2017
English,Japanese,Simplified Chinese,Traditional Chinese
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It's just not a fun game. 3 classes the most interesting of which is the Mage. You use your book to summon and orb and then use your wand to grab the orb and throw it. Unfortunately there's only 2 orbs. the standard one and the Icey one which summons a small slowing area on impact. The Ice orb has to be powered up by getting kills.
Also you can only stand on certain points. I refunded after 20 or so minutes.. The tutorial hit a bug but then the game itself was actually rather fun with the hopping around shooting things element. I didn't get into the harder difficulties, but frankly it's actually a fun little thing. The lack of anyone else for multiplayer and the "get the DLC" stuff that there does not seem to be a way to got or the "coming soon" stuff that isn't is a little offset by the fact at least the new one will be free for owners of this one.
I've gotten what I paid out of it, it's fun if not exactly deep.. I was looking foreward to this game coming to PC as I don't have a PSVR and the videos\/description made me think it was a tower defence action hybrid, however there isn't any tower defence anywhere in the game.
While I wouldn't call the game hard it feels very cheap in the later stages (btw there are only 4 stages in the base game)
For example sometimes enemies will be set to spawn right by your crystal so unless you memorized the spawn patterns there is really no way to defend them perfectly. The bosses were extremely disappointing, I thought the mummy boss looked cool but the whole fight is just teleporting between 2 possible positions and shooting him as he slo-mo reaches for you.
The heroes are very unbalanced. I loved the concept of the puppeteer guy but he was basically impossible to use as it took too long to throw his puppet bring it back and throw it out again to move it, which you have to do constantly due to the amount of crystals you are defending and number of enemies.
Playing with my elf boobs was rad but otherwise the inverse kinetics just took me out of the game. My character was almost always facing differently than I was and if you move too fast or in the wrong way you'll see your headless body trying to catch up with you. I beat the game on Normal in the time I played, I wasn't really enjoying my time at any point I was just holding out for the next levels to be more engaging.
If they added some type of tower defence mechanics such as placable turrets etc I could see the game being fun and somewhat strategic. The animations are decent and using the heroes weapons is kind of fun. It just feels like frantic attacking and the biggest strategic decision you'll ever make is "Should I blow that explosive barrel up now or wait?"
I did not play online. I'm sure that would have made the game a little more enjoyable.. Works fine as a simple wave shooter tower defence thingie. Multiplayer is better than single.
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