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About This Game

Having ended up on an abandoned remote island you find yourself in a life and death battle against the evil coming straight from perdition.
Enter a terrifying multiplayer horror experience featuring sessions for up to five players, where any one of them has chance of becoming the bone chilling demonic entity that will try to slaughter the rest of the group.

Daemonical is an asymmetrical horror multiplayer game in which a group of people find an unfinished demon summoning ritual. With the demonic entity released upon the island, the players must find a way to send it back to hell or end up slaughtered.

Never knowing which one of them has become possessed by the demon, it is their decision to make on if they want to team up and trust each other or try surviving alone.

The humans are played in the first-person mode. In order to exorcise the demon, they need to find the missing ritual components and bring them back to the alter. Their only alternative is hiding and surviving until the dawn, when the sunlight will purge the demon from the grounds. They can use fire, which hurts the demon, or weapons and tools hidden around the island to their advantage. While the demon can’t be killed, he can be crippled, stalled and distracted.
The demon is played in the third person, needs to simply slaughter all the humans and prevent them from finishing the ritual. He is fast, agile, powerful and deadly.

The humans are stronger when they band together, but they are easier to find. Stay together or split up to avoid ending up in a group with a demon – it is for you to choose.

Will you go for the missing ritual parts, or just try to hide until dawn? Will you help the others, or just be a lone wolf – the game leaves that up to you.

When a player dies in the game, their soul gets separated from their body and they can float around the map in the shape of a glowing ball of light. He can light the way for the players, and find the demon and follow him so the others can see where he is.

Daemonical also features a positional voice chat, so you can tell the other players that are close to you your plan, or pick a strategy together, but be careful! The demon might be listening in.

Customize your character – pick your gender, choose between various player models, clothes, colors and symbols that you can put on your clothing.

Key Features:
  • Asymmetrical multiplayer
  • First person and third person playing mode
  • Dynamic time of day and weather system
  • Most of the map is procedurally generated
  • Tools and weapons randomly placed across the map
  • Big open landscapes
  • Positional voice communication
  • Fully customizable characters
  • Interesting locations and landmarks
  • Nonlinear gameplay
  • The most terrifying hide and seek experience in gaming
  • Scare your friends, or get scared with your friends!

Title: Daemonical
Genre: Action, Indie, Early Access
Release Date: 15 Aug, 2018


  • OS: Vista+
  • Processor: 2 Ghz
  • Memory: 8 GB RAM
  • Graphics: GPU with DirectX 10 capabilities
  • DirectX: Version 10
  • Network: Broadband Internet connection
  • Storage: 2 GB available space


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Earlier than early access should ever allow.

I personally don't think people should have to see games this early it just doesn't allow someone to see the vision of the final product and kills hope for a solid future.
. Dead, make the game open to all seriously.. couldn't get a single game in 2 hours. Daemonical may be riding the coat tails of popular asymmetrical horror multiplayer games like Dead by Daylight, White Noise, Deceit, and the recent Case 2 Animatronics, but it offers it's own unique and simple concept that is both fresh and fun.


Players have 15 minutes to gather a series of ritual parts (bones) and construct them at an altar. The second route to victory is surviving the entire 15 minutes while awaiting nights end. These players have their wits, a flashlight, and in lucky instances, a pistol to aid them.

During this time, one player (picked at random) controls a demon whose goal is to slaughter the other players before either objective is completed. The demon can smash through doors, grapple players, and detect them at long distances.

Both parties have full voice chat capabilities, which leads to some hilarious encounters and breathes quite a bit of life into an experience that is already a joy to play.

While many features (skills, XP system, etc) are still absent, the core game itself is both terrifying and hysterical. The devs have promised several future features, and that in itself makes the game worth the $15 price point.

The community is awesome as well, both in game and in the Discord. The small development team is active daily and is always listening/responding to player feedback.


The game is a blast, but I can understand while some may want to wait for a couple content updates before jumping in. It's a fresh idea in the asymmetrical horror genre that certainly deserves your attention.. Amazing amazing very amazing game and awsome awsome community and tge players are pretty awsome and soo funny ....had sooooo much fun playing the game and i really recommend it to everyone. Love this game, few bugs here and there but the devs are the most hardworking team i've ever come across. They are constantly working and take in our ideas to implement into the game. :). Very good fun for an Early Access game. Needs a bit of fine tuning but not surpising as the game has only just been released. Much potential.. So where do I start. The game is 15 dollars and looks pretty amazing. It's a horror game so obviously it's hella dark like all the time at night. It starts raining randomly and even gets foggy. The demon is genuinely spooky, my first death was out of nowhere in the fog, I hear a branch crack and suddenly a demon was holding me by the neck running away murdering me. All the sounds are spooky and very well made (which makes me even more glad because the want to make them even better). The dropping mechanic is good except I got spooked switching from the stick I picked up off the floor to the gun because the stick fell and I internally freaked out. WOW STICK! People are pretty nice except of course the demon will kill you. There are a bunch of cabins where you find most of the stuff you need and that helps and although it has some bugs it doesn't have many for being an early access game. I recieved it for free for beta testing it and it is a nice game.. All you need to see is the trailer, it's exactly how the game is. Limited abilities for the "Demon" which is basically just an alien looking thing. Big open spaces where theres a few cabins scattered about and the only way to defend yourself is behind a door and to strafe shoot it. Once you are grabbed you are dead. Maybe if the Alien didn't look like a retard when it was running and had cooler abilities it'd be cool but as of now, ain't worth it.. The game itself has a lot of potential and i can’t personally wait to see where it goes. Now it is very! early access, which means bugs and a lack of features are expected. This didn’t stop me and my friends from having fun. Now saying this, means that it might not be that fun to play alone.

1) Joined a game with a couple of friends.
2) Ran around in a group.
3) Suddenly everything is dark and foggy 2spooky4me.
4) One m8 goes missing.
5) I loot a bone, in a house, like the tool i am.
6) Next thing, a door smashes open.
7) And one of those things from “Until Dawn” Starts gobbling on me.
8) I almost break my knee-cap from bashing it so hard up my desk.

10/10 got spooked.. Amazing game.
Early acess for a reason, the dev is constantly working on the game. In game chat for both demon and survivor (we all wanted this lets be real) It is more of a casual game than a competitive game, but that is why i believe it is so fun. This game replaces what made other survivor horror games lackluster.
Check out the discord here : https://discord.gg/Pbr3BwB
constant updates, Dev is vocal about issues in the game and about fixing them. There is honestly no reason why i wouldnt reccomend this game.

Patch out! Preparing for Halloween!:

Hey everyone,

sorry for keeping silent for the last week or so. We are actually working on stuff like inventory system, customization, etc. which requires a bit more focus and a bit more time to finish up.

Our goal is to be done with it all right before Halloween, we are preparing some promotions etc. which should happen in the second half of the month.

Nevertheless, here is a small patch intended to fix some things while you wait. :) The changelog is not a big one, but here it is:

v0.5.3.3d Changelog:

- added more towers, included them in procedural systems
- you cant pickup bones anymore when you are about to become the demon
- fixed the text appearing when you cant take batteries if you don't have a flashlight
- fixed bug where you get stuck in the air if demon climb runs out mid jump
- fixed legs not moving when demon is crippled animation bug
- fixed a bug where revival xp can go infinite if someone who you try to revive disconnected
- menu chatbox click area fixed

Thank you all for the immense support and patience, as always. For those of you who didn't do it yet, make sure to join us on our Discord - https://discord.gg/fearem where you can find groups to play with and share your ideas with us!

Talk soon,

. First Official Alpha Test Tomorrow! Here is a quick FAQ.:

Only one day and couple of hours left until the alpha starts! Woooooo! If you don't have your key already, nudge us on Discord[discord.gg] and we will send you one!

Some development hurdles and your feedback and bug reports - of course - changed our plans a bit, so here is a quick FAQ to tell you what to expect:

1. When does the alpha start? How long will it be open?
Alpha will start on Saturday, June the 16th - around 8 pm CEST time. It will be open until 12 pm CEST. Yes, we will keep it online for only 4 hours this first time. We will prolong the alpha time as we go on with the testing.

2. I am a streamer, can I stream it?
No streaming or recording yet.

Sorry about that guys, we know we told a couple of you we will try to make it streamable around the first testing date, but we didn't manage to make a complete gameplay demo yet, so there is no point in streaming it and we don't want the users to get a wrong impression about what the game is.

We love Streamers and Youtubers and we plan to allow streaming around 5th of July (can't say for certain yet but that is our goal). Just a bit more patience guys!

3. So it won't be the full gameplay? Oh snap.
Unfortunately, not yet. We had quite a bit of development problems and a lot of reports from you guys to work on, which messed up our plans, so we have to further delay the full gameplay. It will feature a custom game mode we plan to leave in as an optional mode though if you guys will like it.

4. Oh noes! Can we at least finally try the demon?
Yes. The demon will be included in this alpha testing, finally! We will play a game mode similar to what we presented at Infogamer expo a couple of years back. 1 player will be the demon, and everyone else gets guns. Whoever kills the demon will become the demon, but only the demon can get the score for his kills!

5. So, you are taking your time again? HUH?
Well, yes and no.

We are in a development phase now where it takes a lot of time to do stuff, since everything needs to be as polished and as bug free as possible.

Much of the stuff is ready for the final gameplay, it's just that we don't want to give you an unfinished and unpolished version of it, that is why we are giving you a custom game mode to play first. We want to avoid a situation where you guys report stuff to us that we already know about. Also, in this mode there will be lots of interactions and more people on the server than usual, so it will all break much more than in the normal mode.

That is the point of the testing! To break stuff!

We are working on the game constantly, 7 days a week for a while now, so we can assure you we are doing our best. You guys must consider the fact that we also had to rewrite much of the game systems that you saw working on the expos we attended.

6. Is there a limit to players in game?
We are currently limited to 100 concurrent players ingame. So if you don't get in, just try in a couple of minutes. The limit will go away some time in July, once we allow streaming and wrap up the full gameplay.

7. Can I play with my friends?
Currently the matchmaking is random and without a party system. Sorry about that, we didn't implement a party system yet. But as soon as we get the full game version done, we will implement it. So it will just be missing for the first few testings.

8. How long will alpha testing phase last in general?
We will test the game throughout the June and July. We plan to release it in early access around the end of July or if there will be problem, the very start of August.

9. I can't make it for this test, when is the next one? Also, why only 4 hours? My time zone won't allow me to play!
The next test will be next Sunday at the same time as this one. The first few tests will be short like this, but later we will make the testing go for at least 12-24 hours so everyone can play.

10. So tests will be every weekend?
Well, not certain, but definitely plan is to test at least once a week. Every test we will announce the next test.

11. Where do I report the bugs and give feedback?
Although we planned to do an in-game bug report system (which we still might do when the full version testing starts), for now we will gather feedback and reports on our Discord[discord.gg].


See you in the game!

Fearem. Update is out! Happy Halloween!:

Hey everyone,

with Halloween coming near we figured we would push a cool update to celebrate it. We are still working on our next major update (containing new detailed customization and new inventory/item system), so in the meantime let's celebrate together with some pumpkins and a cool new moon! :)

There are couple of fixes included in the update, and some tweaks to the demon attributes, plus a new how to play!

BTW We will do a lot of giveaways on our Discord, Twitter and Instagram until Halloween, so make sure to follow our posts!

Happy Halloween,

Fearem. Daemonical Test on Sunday - Streaming/Recording Allowed!:

Hey everyone,

we are about to have a test tomorrow, Sunday, 29th of July - starting at 2 PM CEST and lasting for 5 hours.

We had such a good time yesterday, we decided it is time to make tests more often, so make sure to track our announcements from now on! It is a full game mode test!

Streaming is allowed, as well as recording, but please note that it is still an early game version and there is so much more to come!

If you want to hang out with devs and fans while you play, or you want to get your hands on some testing keys - join us on https://discord.gg/Fearem

See you guys in the game!


Fearem. Big Weapons And Skills Update Coming Up Soon! Some Of It In a Couple of Days!:

Hey everyone,

so we finally released the game. Wow, it was intense! Quite literally one of the most stressful and exciting times for us so far.

The launch was a bit rocky, some stuff broke last minute, as it always does, but we pushed out a few updates and it is all pretty good now. We are still fixing some bugs, redoing the settings menu so it is actually useful as opposed to very limited right now, and so on. Patch coming up today to deal with that.

So, we understand some of you are a bit frustrated about the lack of weapons, skills, xp system and what not. We are working on it guys! It's gonna be great, let us show you what we got so far in the store, much of it is nearly done!

We are talking 10-14 days max for all of this content to be in the game. We will do it in patches, adding things 1 by 1.

Humans will be able to find bear traps which can be used to immobilize demon for a couple of seconds. But better be careful where you walk! :)

The first weapon we will add to the game is a sawn-off shotgun! It's almost done, just needs some more polish and ui implementation. This will be a pretty strong weapon where even one shot can kill the demon close range.

Yes. The rumors are true. AK is coming to town. It is a bit further off than the shotgun though, but it should be implemented soon after.

Self explanatory there! :)

Various stuff in game will produce explosions, that includes barrels at first, and mines and grenades later!

Doesn't sound very exciting does it? Barrels, meh. But, what we plan to do is to eventually give the player a possiblity of carrying barrels around, which can then be used to make interesting and elaborate traps for the demon! Place it near a door, wait for the demon to show up, shoot a barrel and boom he goes!

To battle all of this, the demon will need help too. That is why we are making a cool demon skill system. As the match progressess, demon will get demon points, which he can exchange for skills and passives. He will start pretty raw and bare, being just a bit stronger than a human, but couple of points later, he can become a real monster. Demon will get extra points for stalking and killing humans.

Passives that will be in the first update: Health, Speed, Vision, Fire Resistance, Jump

First skills that will be released are some that are already in there, plus some new ones: Demon Vision (already in the game), Demon Scream (already in the game), Tree Climbing, Invisibility, Demon Locator.

Followed by: Disguise (ability to pretend to be human), Levitate, Hellhound(release a hound to find the nearest human and follow him), Demon Trap (put down a demonic trap that will alert you of the humans location and cripple the human)

There are exciting times ahead of us guys. We wanted to put all this in before the game is out, but we simply needed more time. Launch couldn't have been delayed because of the many reasons including our budget running out, bad timing later on, release windows, PR and overall momentum.

But, that doesn't prevent us to make this game into what we planned all along now. We are in early access after all!

Oh, one more thing that is long overdue is the XP system. We will implement that really soon, at first it will only count XP, but we will retroactively award XP awards once they are in the game!

That is all from us today guys, we gotta get back to work now. Hey, if you haven't already, make sure to check out our Alpha Testing Highlights video featuring some funny stream moments! It's hilarious.


Thank you for all of your immense support,

Karlo. Patch Note v0.133:
- Change sides of teams in the game and in the HUD to make score and goals more obvious
- Change cursor and rotate it to show player direction when using the mouse to move
- In battle mode, the crocodile attack remove only one ballon (not all of them anymore)

Bug Fix:
- Fix some localization issues
- Fix bug where players can't join an online game after it started
- Fix bug to where leaving players were not replaced by an AI
- Fix bug of the game restarting when a player leaves an online match
- Fix nut being stuck if a player holding it leaves the online match
- Fix bug where a player could stay stuck in the lava of the dungeon arena
- Fix bug where a player could stay stuck in the ground of the train station arena. Daemonical is out in Steam Early Access!:

Hey everyone,

after 4 years of work, here it finally is! Daemonical is out on Steam now!

Here is our OUT NOW trailer:

And now the real work starts! We plan to push out so many updates in the next few weeks, the work will be crazy!

Make sure to join us on our Discord: https://discord.gg/fearem

We talk with our players there every day, and gather their feedback, ideas and bug reports!

We plan to push at least 2 more updates today, and a big update tomorrow, which will fix so much stuff and lay the grounds for implementation of Demon skill system, new weapons, XP system and more!

Thanks to everyone for their overwhelming support, we couldn't do it without you guys!



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