Virtual concert stage
Title: Farlight Explorers
Genre: Indie, Simulation, Strategy
Farlight Games Industry
Farlight Games Industry
Release Date: 1 Feb, 2019
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great concept, very unclear in gameplay and no sandbox to experiment and learn in.. I'm recommending this with a ***HUGE*** caution tag on it: if you don't like bugs and need an end-game goal to works towards, then wait on buying it.
If you don't mind bugs including collision errors and can work under your own steam (no pun intended), then go for it, especially on a sale.
If you like:
- Space Engineers
- Medieval Engineers
- (and maybe Unturned)
...then you will probably like this game. I myself have invested numerous hours into SE and other community members have as well. If you play the game and heartily enjoy it you might want to look into this.
You start out with nothing but yourself and an escape pod full of some critical essentials. Mine, craft, and build your factory base literally from the ground up, first establishing an oxygen supply, then a food supply, then automated mining and production.
After a certain point you can build a spaceship and move to another system, and build another base, automating that as well. Then another. And another. I haven't gotten as far as building a ship and moving to another planet yet, but I'm really digging the base building so far.
The art style doesn't look terribly original, but this actually works to the game's advantage - I went to a few space museums (eg, the Smithsonian Air and Space Museum, and a couple others). The aesthetics of this game remind of the Mars colony-displays a few museums had, and it reminds me of them in the best way possible. It's all done in Unreal engine and looks very nice by default. I have an Intel GFX card on a 2013 laptop so I generally run most games on minimum graphics, which makes a lot of them look pretty flat or, in some games look faded and pixelated. This game still looks good and doesn't cause my PC to feel like it's on fire either. Also the motion blur is not disorienting (like I've found it to be in other games, such as Sniper Elite V2), yet is pleasantly noticeable and adds to the immersion. Major points for pulling that off right in my own book.
Controls are a bit wonky at first, but you get used to them. In some ways they remind me of Entropia Universe (real-world cash game I played for a couple hours but got tired of very quickly - it's not on Steam, I wouldn't bother playing it). It takes some getting used to at first but after awhile it comes naturally.
Tutorial is awful. Except for the beginning, you have to manually access it via "?"-button in your inventory. There is a community guide though which explains things pretty well with images, etc. A number of things in the game are self-explanatory or easily figured out though - don't discount the guide or help button of course, but this game isn't so complex you'll be dead-in-the-water if you try to go it alone. As long as you know what a few things do you can figure most things out. The only thing I haven't figured out yet or seen explained properly is how research works. I have had a research computer built and running for a few hours now but I never have any research points to spend... hopefully this will be explained in greater detail later on...
Game has enough physics to troll you. Parts fall through conveyors, robotic arms get stuck in machines, and ores you mine manually from resource deposits will fall back into the deposit and can't be collected. As each deposit has a finite amount of resource for you to acquire, once that ore falls back into the deposit (due to faulty collision calculations), you can't get it back, because the game is smart enough to not let the player clip through the deposit. The dev has said he's looking into this though and will probably be fixed soon.
As a whole, the game works pretty smoothly. It's still very rough around the edges, but it's playable. I can see myself investing a long time into this and look forward to doing so.
(Note: I'll try and update my review with each significant update/bug-fix). New Information (as of 1/10/2018)
I was impressed for awhile. Put 60 hours into it. As you can see the Dev has done nothing since November except delete complaint post after post. I subscribe to Farlight Explorers Discussions and I see more "deleted" posts from people that really need help with broken things than I ever see answers. The Dev has gone silent and the player base has to answer if they can. Feels like this game is now abandon...
Has some similarities to Space Engineers, Factorio, Factory Engineer, and Fortress Craft. I like the 3-D approach. Feels a little more relaistic than Fortress Craft. You can totally automate your mining/extraction into a forge. Move items from the forges to the presses, then into the manufacturing machinery and so on. You eventually build research labs and start researching fuel, spaceports then on to spaceships. I believe I should be building my spaceship tomorrow in search of deploying the singularity gate.
Its EA, so you have to take that into account, but there are no game stoppers, its just text, turorial, and a few minor mis-alignment things. This game is extremely solid, no crashes on 3 seperate types of systems. My hat is off to the developer, keep it up, this game will become very popular amongst the builders / explorers / survival game lovers. With Elon Musk talking about going to Mars, you can kind of live it now in the digital world.
Built the ship (the default one). Had to hook up all the pipes & wires so it could fly. Also had to get water, and fuel into to so it could fly. There must be a better way than just running pipes from the base to the ship, but I could not figure anything else out, so that is what I did. Hit the warp drive, and I was in space. Selected a system with a planet that had oil, and landed there. Now I am pumping oil into the oil tanks, but again, its all direct connect. I need some way of transfering to the ship without direct connecting the pipes. I will update as I learn more.. Factorio meets Fortresscraft Evolved. Game is still a bit rough around the edges, but it's early access, so that is to be expected. Overall gameplay is challenging and fun. Definitely worth the price.. I was very interested in this game but after 1 hour of coming to grips with it I saved progress. Since then every attempt to restart the game has produced a crash. There is no support I can find with developer and Steam is their normal dilatory self. Rather than wait for support which may not materialise I have requested refund. As final attempt i removed local content and reinstalled game. Steam is now asking me to purchase what is already in Games Library. This game can be very intereting i think and good. But it is becoming very frustrating. items don't connect corretly i feel. buildings shouldn't overlap. i will contineu to play because it has a lot to offer.. I like it, it has come along way, to bad its not a game where you can dig tunnels and stuff, but it still a good game.
Updates and Fixes #11:
Some Updates and Fixes: