Virtual concert stage
Title: The Red Solstice
Genre: Action, Indie, RPG, Strategy
Nkidu Games Inc.
Release Date: 9 Jul, 2015
I don't know how I forgot to leave a review on this game. 10\/10 one of my favorite games. I can't speak for the singleplayer as i've never played it (outside of the survival mode for testing builds). The multiplayer in this game is great tho and although i've spent 99% of my games on the same map it never got old! Every run was unique and even on lower difficulties the game will wreck you if you let your guard down (like walking through the middle of the map and taking the entire wave simultaneously).
I'll layout a typical run in multiplayer.
-Find a lobby, pick your class (8 different classes with their own abilities. Some classes can only have 1-2 per lobby, highest rank in class wins so sometimes you'll get bumped if they don't trust you in that class (like demo)) and your loadout (primary weapon, secondary weapon, power ups to tweak your stats). Ready up.
-Land, stand around the leader or loot the nearest building. Fend off the never ending waves of death.
-Follow the line (on your map). Stay with the leader (he draws the line hopefully). Turn auto-aim off. Don't get murdered by the death waves.
-Power up turrets, loot buildings, activate radars.
-Do sidequests which ussualy consist of touching things, watching 2 people try to activate 2 panels simultaneously (or one person trying to run really quick between 2 panels), defending random spots\/buildings, fetch quests. Completing sidequests can give you neat stuff like a turret that murders everything (sometimes you too :( as friendly fire is a thing) or a nuke that you should never ever drop on your team (unless you have a terminator with team shields). If you're murdered by the death waves at this point you have to watch your teamates until they can revive you (either via medic or a reinforcement sidequest). If you die early you may be sitting awhile (typical game is 30-60 mins long, reinforce quest pops up a little past half-way through).
-Fight wave bosses like Ker, your friendly neighborhood giant worm. If you have a Demo in your team you get to see some neat fireworks. Don't stand in red circles.
-Do mainquests like holding Tyler's (the protagonist?) hand and escorting him to the center of the map just when the worst waves are coming in!
-Escape to your dropship in a mad dash across the map while all sorts of giant horrifying monsters pour down on you from all sides!
-Blow kisses as the nuke goes off. Tell everyone gg wp in chat.
The main shortfalls of the game are that the learning curve is a bit of a cliff and every mission needs someone who can at least draw lines on the map (otherwise people just scatter around the map and get picked off one by one). The game does offer an easy way to practice the mechanics via a survival mode where you get 3 bots (that can actually be ok if you micromanage them and you can name them!). Drawing lines just consists of keeping to the edges of the map (the wave is released from all the edges simultaneously making staying to the sides of the map much easier vrs. the middle. You can actually survive solo on hard difficulties by just running around the edges (and being creative with the bosses)) and moving to a quest or sidequest.
All in all one of my favorite games and i'm looking forward to The Red Solstice 2!
Edit: I wanted to add that my favorite thing about this game above all others (and it's silly sorry) is that the hotkey for blowing up your satchels is 'g' and you hit it twice (once to select them and once to activate them). So, as demo, you spend the entire game hitting gg to all your enemies lol.. Game has many glitches and outdated graphics. DLC weapons don't work well (LMG Creed). Developers chose to make a new game despite many glaring glitches. Items like fluffy shotgun were not released in DLC pack. Horrible level up system, you need to play for 2 years ++ to progress to have stars=more skill points. It punishes new players while old players have quitted out of boredom. This game was doomed to fail from the start.
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