Virtual concert stage
Genre: Adventure, Free to Play, Massively Multiplayer, RPG, Strategy
Release Date: 18 Sep, 2014
Oh yessss. I loved the show, watched it 20 times and the short movies. When I found out this existed. BAM like 1000 hours of playtime. 10\/10 would buy Yugo again.. dont play this game, dont purchase anything made by this company. watch the "anime" if you want, but dont bother playing any of ankamas games, paticuarily this or dofus.
game is trash, support is dead, community is mostly dead. from someone with thousands of off steam hours its doubtful the servers\/community will ever recover. all of this a far cry from how populated and fun their games used to be years ago. however through horrible supports, un-needed updates and garbage balancing as well as constant anti-consumer decisions, ankama successfully bled out their own games. this movement to steam was likely their last chance to fix things
but they failed.. Update: Server Merge postponed till the end of the year, as usual 0 discussion of how they are going to deal with the economy after the merge... Let's see if they finally do something right or screw the few people left that are still playing the game..
They had an amazing game with a unique concept and beautiful gameplay. Sadly like others have said they are probably one of the worst developers around, they don't listen to anybody unless it's too late, they focus on the wrong stuff most of the time and frankly they don't care if you love the game only that you buy stuff.
For quite sometimes the game is only plagued by bad decisions so overall not recommended as long as ankama is behind it.. It's a very good, strategically deep game though the in game economy leaves me a bit miffed. If you're patient and love grid based strategy RPG's, you could easily bury hundreds of hours into this game.. fantastic game, many players online and helpful people. guild concept is just awsome! :D. This is the MMO I've kept coming back to. The battles are engaging (especially for turn based tactics fans), it's really pretty, and a lot of the gameplay elements are quite creative. There don't seem to be many people playing it any more though; the last few times I've been on it the towns have been almost comletely deserted. The devs also sometimes seem to make weird mistakes and decisions with the direction the game goes. Too bad really; there's a lot of fun to be had here, but a lot of the core elements of the game stop working if there's only a small player base.. (3000+ hrs on their own game launcher)
If you decide to play any of this company's (Ankama) games (Dofus, Dofus Touch, Wakfu, Krosmaga, Krosmaster, etc.), do NOT invest yourself in it.
While the games are unique in their genre and quite fun, Ankama will not hesitate to f*** you over big time. I was simply addicted to their main MMO, Dofus, and I could just not take it anymore. They're the worst company I have ever seen.
Support is non existent, for once. If you issue is more complicated than a password reset, support will NOT help you. You will often have to reopen your closed tickets several times for the support to actually read your message. Most of their answers are some copy pasted crap that does not fit your issue at all.
Second, and it's not so bad in itself compared to the other stuff, their updates don't make any sense at all. Tomorrow they might decide they change the whole game without consulting the community and they'll just roll with it. One ''funny'' moment was when they lost half of their player base deciding to switch from version 1.29 to 2.0 on their main PC game, Dofus. There was no options to stay on the old game, they just switched everything over and RIP. Let's not talk about how they willingly ruined 1v1 PVP, or how they keep making the same mistakes over and over without ever improving (rollbacks, awful class changes, awful mechanic changes, etc.)
Which leads me to my third point, which made me delete their games. They sometimes throw events out where you get 2 times the xp, drop, etc etc. Pretty cool, uh? Everyone makes sure they barely sleep at all to play as much as possible and farm like hell. But what they did recently was just too much. A player found a way to generate their in-game cash shop items for free (please note that the items in themselves were not generating any value outside cosmetics and that they were linked for 3 months to the account that bought them). This was on Tuesday, and was noticed by the staff on friday. The issue was leaked in the whole community, and Ankama was well aware of the issue. No communication on their end, however (like usual) and the double week end went on. Everyone played the game like mad monkeys, my friends and myself included. We didn't sleep. We did some incredible things, pushed several characters to the ultimate level and generated for $1500 worth of in-game currency (legitely).
Well, when the week-end ended, they rollbacked everything up to friday morning. Not only did they wiped, without warning, all the player's efforts, they did not wipe everything that was generated because of the bug. No apologies, and they did not answer to alternative ways players bringed up (which were pleeeentiful and legitimate ways to fix the bug). They do that at least 2 times a year since they exist. If you ask for a compensation for a very specific item that dropped when you have 1% of getting it, and worth $400... The support will say too bad for you pal.
They're just lazy, and don't care about you. They only care about what you're going to inject in their cash shop. There's so many games out there that are great and are worth your time. I don't recommend you give it or any money to Ankama. You can google their reviews yourself, starting with ''rollback'', and have a good laugh.
Oh, that and Wakfu's dying with no plans on reviving it.
RIP.. *jontron voice* i get it!
(i don't get it). Wakfu is a tactical MMORPG unlike any other MMO except for its prequel, Dofus. It has play style similar to Final Fantasy Tactics where combat takes place in a grid.
The character classes (15 of them) in Wakfu (and Dofus) have unique play styles and the classes themselves can be played many different ways.
The spells have a variety of rules, and positioning makes a big factor in damage dealt\/recieved.
The art in this game is very charming. It's very pleasing to just look at the content in the game.
The music is very pleasing as well. All from playful, cheery music to serious, blood-pumping music.
There is a lot of humor in this game and a lot of funny parodies. A lot of naughty references are in the game too, but are subtle enough that kids wouldn't (or shouldn't) understand.
Of course, playing in a team with others is a lot of fun (and often necessary for tackling dungeons of your lvl). Being in a guild & the in-game group finder tool helps with playing with others to enjoy the game better.
Players can also make an impact on the environment. Most mobs can be planted to have them spawn, and they can also be killed enough to have very little to no population in the area (sometimes ghost forms appear when that happens). Flowers, Trees, and crops can also be planted in the world and are shared with others, and they can also be completely harvested with none left for others. Making certain plant\/mob population too high or too low or just right can affect area bonuses and nation bonuses. One nation (Riktus) benefits from other nations having their bonuses ruined.
The environment, plus nation laws and wars set by a governor voted by its citizens (who then can appoint other people to different positions in government), makes for interesting experiences in the world.
I've been playing this game for a long time (since open beta Jan 2012). It's enjoyable and I recommend it.
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