Virtual concert stage
Genre: Casual, Indie
Release Date: 21 Jan, 2016
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Translation is rough at times, but does not affect gameplay. Smooth interface with cute graphics, I love the art, reminds me of Atlus games. Very forgiving until the end of a level. Tile Mahjong with high beat music.. I like the idea of Wishmaster--visual novel crossed with match-3 gameplay--but the execution is lacking. The visual novel part is hampered by poor English, and the game makes no effort to explain the details of the game mechanics (such as how often your "lives" refill), but those are arguably forgivable flaws in a small indie.
What is more serious is the frustrating gameplay itself.
First, I learned only by accident that you can move in eight directions and that you don't have to create a match with every move. Somewhat of a departure from typical match-3 rules, but not a problem.
Unfortunately, the next thing I learned (again by accident) only added to the frustration. The board has numbers that indicate how many pieces are left to drop in that column. But as you're getting columns down to zero, sometimes the game needs to add pieces to ensure that you can make a match--and it does so by randomly dropping them in one or more columns that you had already brought to zero. This means you can't really plan on the arrangement of pieces as you make moves and reduce the overall number of pieces.
Finally, the kicker comes when you're down to your last few pieces. You think you're going to clear the board and win, and you make a match that leaves one piece or two matching pieces, figuring that the extra matching piece(s) will drop down at the side and slide over. But most of the time, one of these extra pieces actually drops on top of your remaining piece, creating an L shape, and you automatically lose because you can't move it.
Perhaps these problems might be solved by better explaining the mechanics with a brief tutorial and preventing the auto-lose dropping of pieces. Maybe I just don't grasp the nuances of this type of match-3 game. But I do think I've tried it long enough at this point.. Wishmaster is a textbook example of what NOT to do in a Match-3 style game that has a 'story mode' in it..
The player will begin each round with 10 columns of 19 icons each and as you match them up and exhaust each column, the board shrinks down making each move hold more weight. The round ends when the player:
1) Matches all icons on the board, clearing it
2) Runs out of turns
3) Runs out of viable moves.
More often than not, you will find that #3 is the most usual outcome of each turn followed closely by #2. Most Match-3's I have played have a tendency to have all the action going on on one side of the board or the other. After a few turns, one of the middle columns will affect the other side of the board and the action moves to the previously unused side. This tendancy is mirrored in "Wishmaster" as well; however, due to the fact that this game only has a finite number of tiles for each round this quickly becomes a detriment. To be fair, the game does try to toss out a few tiles to 'help" on occasion as you exhaust your columns, but more often than not this "assistance" only serves to make things worse. So, get ready to have quite a few rounds end with two tiles on the bottom and the third tile you need to finish the puzzle on top of one of the other two (and unmovable).
You also only have 3 attempts: PERIOD. Not 3 attempts at each puzzle - simply 3 attempts. Now, I could undertand if this were just in a quick-play mode, but this is the STORY MODE we're talking about; and there is nothing that makes me want to keep playing a game more than getting to Level 3 and then having to strat all over again from Level 1 because I wound up going "3 and Out". When you do find yourself starting all over again, you'll find yourself having to view the opening "story" without an option to skip through it (yeah, you can spam the space bar to speed the dialogue up, but some of us just want to cut to the chase).
All-in-all, save yourself some money and the aggrivation induced headache and just pass on this game. If you simply cannot live for one more second without an anime Match-3 game there are far better ones out there than this that you'd be better off playing instead of this one.. This game features some unusual elements for a Match-3-game:
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